UE4 Strand Based Hair Rendering Simulation tests

In 2019 as apart of my university honours project I investigated the use of the strand-based hair rendering system in Unreal Engine 4.25. This is a collection animations that were created to test the versatility of the system. The last video shows the process used to import the hair grooms from Maya and then importing them into an Unreal Engine scene. The base mesh used was created by Jesus Fernandez (jesusfc.net).