Real Time Strand-Based Hair Rendering in UE4: Creating and Grooming Hair for Real Time Film Creation

In 2020 I undertook the task of completing a year of Honours work at Griffith University (Brisbane, Australia). This work resulted in the study of the usability of the strand-based hair rendering system developed and released in Unreal Engine 4.25 and then later in 4.26. A full playlist of the work created for this project can be found on YouTube:
Below you can find the full Exegesis report that was produced as a part of this project.